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open source FDTD solver with GPU support

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app:mie [2018/09/25 09:05]
pklapetek created
app:mie [2018/09/26 16:35]
rslesinger [Mie scattering]
Line 1: Line 1:
  
-Mie scattering+===== Mie scattering ​=====
  
-under construction+Scattering of monochromatic light by a homogeneous dielectric sphere is a traditional problem in the area of light-matter interaction. It has numerous applications,​ e.g. in aerosols measurements in environmental studies. 
 + 
 +Calculation on a regular, smooth and homogeneous,​ sphere can be done using Mie's solution of Maxwell equations and there are numerous codes available for this, even [[https://​omlc.org/​calc/​mie_calc.html|online]]. However, we can use it to benchmark the performance of the near-field to far-field transform. 
 + 
 +The figures below illustrate a good match between GSvit and Mie's solution calculated using the [[https://​github.com/​dronir/​MieScatter.jl|MieScatter]] package for Julia. 
 + 
 +Nominal particle radius: 400 nm, wavelength: 633 nm, refraction index of the sphere material: 2.0. 
 + 
 +Incident light polarized parallel to the scattering plane (scattered light therefore also polarized parallel):​ 
 + 
 +{{:​app:​mie_parallel.png?​400|Parallel}} 
 + 
 +Incident light polarized perpendicular to the scattering plane (scattered light therefore also polarized perpendicular):​ 
 + 
 +{{:​app:​mie_perpendicular.png?​400|Perpendicular}} 
 + 
 +//​Under ​construction.//
app/mie.txt · Last modified: 2021/09/12 15:04 by pklapetek