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open source FDTD solver with GPU support

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app:mie [2018/09/26 16:33]
rslesinger [Mie scattering]
app:mie [2018/09/26 16:35] (current)
rslesinger [Mie scattering]
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 Incident light polarized parallel to the scattering plane (scattered light therefore also polarized parallel): Incident light polarized parallel to the scattering plane (scattered light therefore also polarized parallel):
 +
 {{:​app:​mie_parallel.png?​400|Parallel}} {{:​app:​mie_parallel.png?​400|Parallel}}
  
 Incident light polarized perpendicular to the scattering plane (scattered light therefore also polarized perpendicular):​ Incident light polarized perpendicular to the scattering plane (scattered light therefore also polarized perpendicular):​
 +
 {{:​app:​mie_perpendicular.png?​400|Perpendicular}} {{:​app:​mie_perpendicular.png?​400|Perpendicular}}
  
 //Under construction.//​ //Under construction.//​
app/mie.txt ยท Last modified: 2018/09/26 16:35 by rslesinger