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docs:gsvit_inputs [2018/01/24 08:14] 127.0.0.1 external edit |
docs:gsvit_inputs [2019/03/18 17:07] pgrolich |
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<tt><br><br> | <tt><br><br> | ||
5 0.89583 0 13.8737e15 0.0207332e15 1.3735 -0.504659 7.59914e15 4.28431e15 0.304478 -1.48944 6.15009e15 0.659262e15 (silver)<br> | 5 0.89583 0 13.8737e15 0.0207332e15 1.3735 -0.504659 7.59914e15 4.28431e15 0.304478 -1.48944 6.15009e15 0.659262e15 (silver)<br> | ||
- | 5 1.11683 0 13.1839e15 0.0207332e15 3.04155 -1.09115 4.20737e15 2.35409e15 0.273221 -1.18299 3.88123e15 0.452005e15 (gold)<br> | + | 5 1.11683 0 13.1839e15 0.109173e15 3.04155 -1.09115 4.20737e15 2.35409e15 0.273221 -1.18299 3.88123e15 0.452005e15 (gold)<br> |
5 1.82307 0 13.3846e15 0.163439e15 2.57278 -1.56922e-8 6.65296e15 3.80643e15 0.638294 -1.22019 3.39199e15 0.472389e15 (copper)<br> | 5 1.82307 0 13.3846e15 0.163439e15 2.57278 -1.56922e-8 6.65296e15 3.80643e15 0.638294 -1.22019 3.39199e15 0.472389e15 (copper)<br> | ||
<br> | <br> | ||
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<b>Medium modifiers</b> | <b>Medium modifiers</b> | ||
- | |||
- | <p><b>MEDIUM_ROUGHEN</b><br> | ||
- | <i>radius_peak radius_span iterations probability material_index void_index random_seed</i><br> | ||
- | Adds roughness to objects consisting of defined tabulated material (parameter material_index) adding this | ||
- | material and void or any other material (parameter void_index) to the object randomly. | ||
- | Roughness is controlled by parameter radius_peak and radius_span (both in voxel coordinates) that | ||
- | control radius and dispersion of spheres that are added. Parameter probability controls amount of spheres | ||
- | added in every point. Random seed can be any integer to get same result or -1 to generate seed automatically. | ||
- | Note that materials (parameter material index) are counted from 1 as they are loaded from vector material | ||
- | file (so the first material listed there has index of 1). Material with index=0 is vacuum by default | ||
- | As an example, to add roughness to a sphere (the only object in material file), using 20 iterations | ||
- | of adding and removing spheres of radius 5+-2 voxels, add this: | ||
- | <tt><br><br> | ||
- | MEDIUM_ROUGHEN<br> | ||
- | 5 2 20 0.01 1 0 1<br> | ||
- | </tt> | ||
- | </p> | ||
- | <p><i>Note that this option is not supported for direct editing by XSvit in this version</i></p> | ||
<p><b>MEDIUM_GROW</b><br> | <p><b>MEDIUM_GROW</b><br> | ||
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</p> | </p> | ||
<p><i>Note that this option is not supported for direct editing by XSvit in this version</i></p> | <p><i>Note that this option is not supported for direct editing by XSvit in this version</i></p> | ||
+ | |||
+ | <p><b>MEDIUM_ROUGHEN</b><br> | ||
+ | <i>radius_peak radius_span iterations probability material_index void_index random_seed</i><br> | ||
+ | Adds roughness to objects consisting of defined tabulated material (parameter material_index) adding this | ||
+ | material and void or any other material (parameter void_index) to the object randomly. | ||
+ | Roughness is controlled by parameter radius_peak and radius_span (both in voxel coordinates) that | ||
+ | control radius and dispersion of spheres that are added. Parameter probability controls amount of spheres | ||
+ | added in every point. Random seed can be any integer to get same result or -1 to generate seed automatically. | ||
+ | Note that materials (parameter material index) are counted from 1 as they are loaded from vector material | ||
+ | file (so the first material listed there has index of 1). Material with index=0 is vacuum by default | ||
+ | As an example, to add roughness to a sphere (the only object in material file), using 20 iterations | ||
+ | of adding and removing spheres of radius 5+-2 voxels, add this: | ||
+ | <tt><br><br> | ||
+ | MEDIUM_ROUGHEN<br> | ||
+ | 5 2 20 0.01 1 0 1<br> | ||
+ | </tt> | ||
+ | </p> | ||
+ | <p><i>Note that this option is not supported for direct editing by XSvit in this version</i></p> | ||
+ | |||
+ | <p><b>MEDIUM_SPECTRAL</b><br> | ||
+ | <i>sigma T material_index random_seed</i><br> | ||
+ | Adds roughness to objects consisting of all tabulated materials (parameter material_index is only reserved for future use) using spectral synthesis and vector displacement method. Roughness parameters sigma and T controlling variance and correlation length are given in voxels. | ||
+ | Random seed can be -1 to get it randomly. | ||
+ | |||
+ | <p><b>MEDIUM_EXPRESSION</b><br> | ||
+ | <i>i_start j_start k_start i_end j_end k_end material_index void_index max_distance distance_mode expression</i><br> | ||
+ | Alters object boundary using some analytical expression. In the expression, x, y and z mean the voxel coordinates. Basic mathematical functions and constants (pi) can be used. | ||
+ | As an example, this combination of sine functions can create quite chaotic surface shape: | ||
+ | <tt><br><br> | ||
+ | MEDIUM_EXPRESSION<br> | ||
+ | 10 10 10 290 290 290 1 0 10 1 0.5+0.08*sin(x/2)+0.08*sin(y/3)+0.08*sin(z/3.8)+0.08*sin((x+y)/5)+0.08*sin((y+z)/2.5)+0.08*sin((x+z)/4.2)<br> | ||
+ | </tt> | ||
+ | |||
<br><br> | <br><br> | ||
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<i>boundary</i><br> | <i>boundary</i><br> | ||
Specifies boundary that should be excluded from TSF application. Parameter "boundary" | Specifies boundary that should be excluded from TSF application. Parameter "boundary" | ||
- | is string denoting which boundary is being set (i0, j0, k0, in, jn, kn). Note that | + | is string denoting which boundary is being set (i0, j0, k0, in, jn, kn, depth N). Note that |
in principle TSF should be applied on all the boundaries to work properly, but in case | in principle TSF should be applied on all the boundaries to work properly, but in case | ||
of special materials or boundary conditions some boundary skipping can make sense. | of special materials or boundary conditions some boundary skipping can make sense. | ||
+ | The special boundary setting "depth" followed by a positive integer number, e.g. "depth 5" | ||
+ | causes solver to skip the TSF application in all the places with some material (not vacuum) | ||
+ | and even some number of voxels (parameter depth) close to it. This is useful to remove only some area where material is traversing the TSF boundary from the TSF application. | ||
</p> | </p> | ||
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<p><b>OUT_IMAGE</b><br> | <p><b>OUT_IMAGE</b><br> | ||
- | <i>Ex/Ey/Ez/Hx/Hy/Hz/All/Epsilon/Sigma/Mu/Sigast nskip i j k description</i><br> | + | <i>Ex/Ey/Ez/Hx/Hy/Hz/All/Epsilon/Sigma/Mu/Sigast/Material nskip i j k description</i><br> |
Output image of plane cross-section. Which plane is used is determined | Output image of plane cross-section. Which plane is used is determined | ||
by indices i j k; two of them must be -1. All results are saved to a .gwy file, skipping given | by indices i j k; two of them must be -1. All results are saved to a .gwy file, skipping given |