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docs:gsvit_inputs [2018/10/09 08:36] pklapetek |
docs:gsvit_inputs [2018/10/09 11:58] pklapetek |
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<p><b>MEDIUM_SPECTRAL</b><br> | <p><b>MEDIUM_SPECTRAL</b><br> | ||
<i>sigma T material_index random_seed</i><br> | <i>sigma T material_index random_seed</i><br> | ||
- | Adds roughness to objects consisting of defined tabulated material (parameter material_index) | + | Adds roughness to objects consisting of all tabulated materials (parameter material_index is only reserved for future use) using spectral synthesis and vector displacement method. Roughness parameters sigma and T controlling variance and correlation length are given in voxels. |
- | using spectral synthesis and vector displacement method. Roughness parameters sigma and T controlling variance and correlation length are given in voxels. | + | Random seed can be -1 to get it randomly. |
+ | |||
+ | <p><b>MEDIUM_EXPRESSION</b><br> | ||
+ | <i>i_start j_start k_start i_end j_end k_end material_index void_index max_distance distance_mode expression</i><br> | ||
+ | Alters object boundary using some analytical expression. In the expression, x, y and z mean the voxel coordinates. Basic mathematical functions and constants (pi) can be used. | ||
+ | As an example, this combination of sine functions can create quite chaotic surface shape: | ||
+ | <tt><br><br> | ||
+ | MEDIUM_EXPRESSION<br> | ||
+ | 10 10 10 290 290 290 1 0 10 1 0.5+0.08*sin(x/2)+0.08*sin(y/3)+0.08*sin(z/3.8)+0.08*sin((x+y)/5)+0.08*sin((y+z)/2.5)+0.08*sin((x+z)/4.2)<br> | ||
+ | </tt> | ||
<p><b>MEDIUM_ROUGHEN</b><br> | <p><b>MEDIUM_ROUGHEN</b><br> |