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docs:gsvit_inputs [2018/10/09 09:09] pklapetek |
docs:gsvit_inputs [2023/08/06 15:05] (current) pklapetek |
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<b>Medium modifiers</b> | <b>Medium modifiers</b> | ||
- | |||
- | <p><b>MEDIUM_SPECTRAL</b><br> | ||
- | <i>sigma T material_index random_seed</i><br> | ||
- | Adds roughness to objects consisting of defined tabulated material (parameter material_index) | ||
- | using spectral synthesis and vector displacement method. Roughness parameters sigma and T controlling variance and correlation length are given in voxels. | ||
- | |||
- | <p><b>MEDIUM_EXPRESSION</b><br> | ||
- | <i>i_start j_start k_start i_end j_end k_end material_index void_index max_distance expression</i><br> | ||
- | Alters object boundary using some analytical expression. In the expression, x, y and z mean the voxel coordinates. Basic mathematical functions and constants (pi) can be used. | ||
- | As an example, this combination of sine functions can create quite chaotic surface shape: | ||
- | <tt><br><br> | ||
- | MEDIUM_EXPRESSION<br> | ||
- | 10 10 10 290 290 290 1 0 10 0.5+0.08*sin(x/2)+0.08*sin(y/3)+0.08*sin(z/3.8)+0.08*sin((x+y)/5)+0.08*sin((y+z)/2.5)+0.08*sin((x+z)/4.2)<br> | ||
- | </tt> | ||
- | |||
- | |||
- | |||
- | <p><b>MEDIUM_ROUGHEN</b><br> | ||
- | <i>radius_peak radius_span iterations probability material_index void_index random_seed</i><br> | ||
- | Adds roughness to objects consisting of defined tabulated material (parameter material_index) adding this | ||
- | material and void or any other material (parameter void_index) to the object randomly. | ||
- | Roughness is controlled by parameter radius_peak and radius_span (both in voxel coordinates) that | ||
- | control radius and dispersion of spheres that are added. Parameter probability controls amount of spheres | ||
- | added in every point. Random seed can be any integer to get same result or -1 to generate seed automatically. | ||
- | Note that materials (parameter material index) are counted from 1 as they are loaded from vector material | ||
- | file (so the first material listed there has index of 1). Material with index=0 is vacuum by default | ||
- | As an example, to add roughness to a sphere (the only object in material file), using 20 iterations | ||
- | of adding and removing spheres of radius 5+-2 voxels, add this: | ||
- | <tt><br><br> | ||
- | MEDIUM_ROUGHEN<br> | ||
- | 5 2 20 0.01 1 0 1<br> | ||
- | </tt> | ||
- | </p> | ||
- | <p><i>Note that this option is not supported for direct editing by XSvit in this version</i></p> | ||
<p><b>MEDIUM_GROW</b><br> | <p><b>MEDIUM_GROW</b><br> | ||
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</p> | </p> | ||
<p><i>Note that this option is not supported for direct editing by XSvit in this version</i></p> | <p><i>Note that this option is not supported for direct editing by XSvit in this version</i></p> | ||
+ | |||
+ | <p><b>MEDIUM_ROUGHEN</b><br> | ||
+ | <i>radius_peak radius_span iterations probability material_index void_index random_seed</i><br> | ||
+ | Adds roughness to objects consisting of defined tabulated material (parameter material_index) adding this | ||
+ | material and void or any other material (parameter void_index) to the object randomly. | ||
+ | Roughness is controlled by parameter radius_peak and radius_span (both in voxel coordinates) that | ||
+ | control radius and dispersion of spheres that are added. Parameter probability controls amount of spheres | ||
+ | added in every point. Random seed can be any integer to get same result or -1 to generate seed automatically. | ||
+ | Note that materials (parameter material index) are counted from 1 as they are loaded from vector material | ||
+ | file (so the first material listed there has index of 1). Material with index=0 is vacuum by default | ||
+ | As an example, to add roughness to a sphere (the only object in material file), using 20 iterations | ||
+ | of adding and removing spheres of radius 5+-2 voxels, add this: | ||
+ | <tt><br><br> | ||
+ | MEDIUM_ROUGHEN<br> | ||
+ | 5 2 20 0.01 1 0 1<br> | ||
+ | </tt> | ||
+ | </p> | ||
+ | <p><i>Note that this option is not supported for direct editing by XSvit in this version</i></p> | ||
+ | |||
+ | <p><b>MEDIUM_SPECTRAL</b><br> | ||
+ | <i>sigma T material_index random_seed</i><br> | ||
+ | Adds roughness to objects consisting of all tabulated materials (parameter material_index is only reserved for future use) using spectral synthesis and vector displacement method. Roughness parameters sigma and T controlling variance and correlation length are given in voxels. | ||
+ | Random seed can be -1 to get it randomly. | ||
+ | |||
+ | <p><b>MEDIUM_EXPRESSION</b><br> | ||
+ | <i>i_start j_start k_start i_end j_end k_end material_index void_index max_distance distance_mode expression</i><br> | ||
+ | Alters object boundary using some analytical expression. In the expression, x, y and z mean the voxel coordinates. Basic mathematical functions and constants (pi) can be used. | ||
+ | As an example, this combination of sine functions can create quite chaotic surface shape: | ||
+ | <tt><br><br> | ||
+ | MEDIUM_EXPRESSION<br> | ||
+ | 10 10 10 290 290 290 1 0 10 1 0.5+0.08*sin(x/2)+0.08*sin(y/3)+0.08*sin(z/3.8)+0.08*sin((x+y)/5)+0.08*sin((y+z)/2.5)+0.08*sin((x+z)/4.2)<br> | ||
+ | </tt> | ||
+ | |||
<br><br> | <br><br> | ||
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parameter "mode" is therefore followed by wavelength and by gaussian envelope width, | parameter "mode" is therefore followed by wavelength and by gaussian envelope width, | ||
given in integer steps of the simulation (e.g. 20), and finally electric field amplitude. | given in integer steps of the simulation (e.g. 20), and finally electric field amplitude. | ||
+ | </p> | ||
+ | |||
+ | |||
+ | <p><b>TSFF_EXPORT</b><br> | ||
+ | <i>filebase_e filebase_h</i><br> | ||
+ | Saves the calculated focused source boundary data for further use by SOURCE_TSFF_EXT. Only top z plane is used. Files contain both ex, ey and hx, hy components, for each step one file is created. | ||
+ | </p> | ||
+ | |||
+ | <p><b>SOURCE_TSFF_EXT</b><br> | ||
+ | <i>i_start j_start k_start i_end j_end k_end filebase_e filebase_h</i><br> | ||
+ | Uses pre-calculated focused source boundary data as a source. Only top z plane is used. Settings should be same as in SOURCE_TSFF_EXPORT. | ||
</p> | </p> | ||
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<p><b>OUT_IMAGE</b><br> | <p><b>OUT_IMAGE</b><br> | ||
- | <i>Ex/Ey/Ez/Hx/Hy/Hz/All/Epsilon/Sigma/Mu/Sigast nskip i j k description</i><br> | + | <i>Ex/Ey/Ez/Hx/Hy/Hz/All/Epsilon/Sigma/Mu/Sigast/Material nskip i j k description</i><br> |
Output image of plane cross-section. Which plane is used is determined | Output image of plane cross-section. Which plane is used is determined | ||
by indices i j k; two of them must be -1. All results are saved to a .gwy file, skipping given | by indices i j k; two of them must be -1. All results are saved to a .gwy file, skipping given |