GSvit documentation

open source FDTD solver with GPU support

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fdtd:geometry_modifiers

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fdtd:geometry_modifiers [2018/08/28 15:04]
pklapetek
fdtd:geometry_modifiers [2018/08/28 15:08]
pklapetek
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-The roughness can be also added by a simpler and faster procedure similar to addition of gaussian ​noise to an image (but done in 3D). Here, 3D gaussians are added to random places in the computational volume and using thresholding the new object surface is determined.+The roughness can be also added by a simpler and faster procedure similar to addition of correlated Gaussian ​noise to an image (but done in 3D). Here, the object position in the computational volume is represented by a probability of having the material on a certain place (1 means object, 0 no object at the beginning of calculation). ​3D gaussians are added to random places in the computational volume and using thresholding the new object surface is determined.
  
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 +Finally, we can use some function to modify the object shape. Again using an example from lower dimensions,​ 
 +this is similar to adding e.g. small sine function signal to a 1D signal. Her, similarly to the MEDIUM_ROUGHEN directive, a probability map of finding material in a given voxel is created and then altered via an analytical expression given by user.
  
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fdtd/geometry_modifiers.txt · Last modified: 2018/10/11 15:09 by pklapetek