This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
motivation:gsvit_in_a_nutshell [2015/07/17 18:13] pklapetek |
motivation:gsvit_in_a_nutshell [2018/01/24 08:14] (current) |
||
---|---|---|---|
Line 9: | Line 9: | ||
and can be used with many different geometries, materials, source conditions, boundaries, etc. | and can be used with many different geometries, materials, source conditions, boundaries, etc. | ||
- | {{ :motivation:maincow.png?200 |}} | + | {{ :motivation:maincow.png?400 |}} |
- | Note that there are many other FDTD packages available elsewhere, either commercial (e.g. [[http://lumerical.com|Lumerical]]) or open source (e.g. [[http://ab-initio.mit.edu/meep/|Meep]]). We don't claim that GSvit overcomes any of them in any sense, even if we do our best to do so. | + | To start your work with GSvit, follow the instructions on [[start:getting_started|Gettng started]] page. |
+ | == References == | ||
+ | |||
+ | If you find GSvit valuable for your work, you can cite some of our articles | ||
+ | describing its core parts: | ||
+ | |||
+ | // | ||
+ | P. Klapetek, M. Valtr: Near-field optical microscopy simulations using graphics processing units, Surf. Interface Analysis, 2010, 42, pp 1109-1113 // | ||
+ | |||
+ | |||
+ | // | ||
+ | P. Klapetek et al: Rough surface scattering simulations using graphics cards, Applied Surface Science, 2010, 256, pp 5640-5643.// |